Hick’s Law
Choice reaction time scales with decision entropy, not with raw item count alone (Hick, 1952; Hyman, 1953).
Core relation
For equiprobable choices, interface work usually uses:
where is the number of plausible alternatives. The important variable is uncertainty. Ten options with one obvious default do not behave like ten equally likely options.
Design meaning
- reduce effective choice set size, not only visual count
- use defaults, preselection, sorting, and grouping to lower uncertainty
- progressive disclosure helps when it removes low-probability branches from the current decision
- recognition cues often beat memorized command vocabularies, which aligns with perception, attention, and memory in interface design
Practical implications
- long menus are less harmful when the information scent is strong
- ambiguous labels are expensive because they increase entropy before action
- onboarding should stabilize category structure early, so users stop recomputing the decision space on every visit
Boundary conditions
- Hick’s law describes learned choice tasks; it is not a universal excuse to hide functionality
- if users must traverse multiple screens to reveal one option, total decision time can increase rather than fall
- search, spatial memory, and habit can dominate once the interface becomes familiar
This pairs naturally with Fitts’s law: Hick constrains decision time before movement; Fitts constrains movement time after commitment.
references
Hick, W. E. (1952). On the Rate of Gain of Information. Quarterly Journal of Experimental Psychology, 4(1), 11–26. https://doi.org/10.1080/17470215208416600
Hyman, R. (1953). Stimulus Information as a Determinant of Reaction Time. Journal of Experimental Psychology, 45(3), 188–196. https://doi.org/10.1037/h0056940